It's probably only good in multiplayer because i think it means that you can send units into other player's turf without it being trespassing(uncertain about this, it says in the popup about trespassing that if your units are seen it can cause problems but what if they aren't seen?) this would mean that launching a massive stealth attach from within enemy territory is entirely possible, which sounds amazing and is definitely on my to-do list for my next run just for the fun of it.Īll the same it sounds like more trouble than it is worth vs the ai since the ai doesn't seem to understand defense. Additionally, we’ve also made sure that most of these events are actually two-fold: They consist of a strategic effect and a tactical effect. We’ve taken inspiration from cosmic events, but it quickly turned out that we wanted all new events that are uniquely suited to Planetfall’s game play. The world events are inspired by a similar system from Age of Wonders III, called Cosmic Events. They are events that change the behavior of specific mechanics, add combat effects, landmarks, or hazards, or terraform entire sectors! While most events are temporary, some effects are permanent until removed by the player (like spawned hazards and terraformed sectors). I’m Eowynil, part of the design team here at Triumph and today I will be revealing some of the secrets of a returning feature: World Events! This feature will be included in the upcoming expansion, Invasions, which will be releasing on the 26th of May! Holy cow, that’s in less than 2 weeks.
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